
Big expansion to the first game's early footage with unused graphics and info to match.
#Metal slug art plus#
Turns out the first Metal Slug has a level select and sound test after all! The debug page and missing areas have been updated accordingly, plus tiny additions to unused graphics. Some unused graphics ( 1, 3, 4), some early footage ( 2, X), and new concept art links (and small note in missing areas) for Metal Slug 3. New concept art for Metal Slug 2, and more art links for 1 and X. Metal Slug 7's missing areas has been rejigged with new findings and a cleaner way of accessing them - and leftovers of a 2-player mode?! More early footage for the first game and a few new unused graphics for Some more translations in concept art pages for 1, 2 and X. The Debug Menu page has been revamped with ways to access MS7 and MSXX's debug menus updated and new missing areas pages for those games respectively, plus new unused graphics for XX. Just a few teeny tiny updates: unused graphics in 1, 3, 2nd Mission, 5 and 6, some Advance info in the debug page, and some findings for X's missing areas and 3's unused sound. Two new concept arts for 1, and we now know what Dip 2-6 is for! Unused graphics in 6 and 1st Mission, and small amendments to 2 and 3. Translated an interview in the Metal Slug Official Guidebook.
#Metal slug art how to#
The debug page has info on how to access most of Advance's dipswitches, with amendments to the missing areas page.

More unused graphics in MS7, and amendments to the planes in MS7 and MS2.Ī brand new section for MS1, access to the totally unused translations in Metal Slug PS2, and now we know what dip 2-3 does on the debug page.

Small additions to unused graphics in MS2, MS4 and MS6.Īdvance. New unseen objects pages for MS7 and Advance.
